![]() Street Fighter 6 is my most anticipated game at the moment for a couple of reasons, but to make it short, it’s my favorite fighting game series ever. This Q&A video is the first of two parts-the second is set to be posted on March 4.While we still don’t know exactly when the next entry of this classic series will come out, and we have only seen a few characters of an apparently big roster ( at least according to leaks), there’s a good chance we’ll be fighting with the sexiest version of Ryu during the first quarter of 2023. Still, I also want to make something more personal someday." I want to leverage their skills to go in another direction. Right now, we have staff with the ability to work on action. "However, I’d rather do that when working with really limited resources, such as budget or having to focus on one individual. "I want someday to do something with some classic psychological horror themes like I did with Silent Hill," he said. In that sense, Slitterhead sounds a bit like Ghostwire: Tokyo, the new game from Tango Gameworks, which we recently described as " more Watch Dogs 2 than Evil Within." But Toyama said he'd like to get back to his Silent Hill roots someday-but only under the right conditions. I’d like to include some horror elements in the slower parts, balancing with the frenzy action moments." "There are some slow and fast moments as well. "There is a terror aspect that I want to include even if the game lays more towards action," Okura said. That doesn't mean there won't be some tough slogging, though. Okura said the developers "want to focus on entertainment rather than plain horror," so there shouldn't be any parts where players decide to give up because they're effectively frozen with fear. "In our current state, if it's fun we can just go ahead and make it, so if the demand is big enough, it's easier for us to answer." "Back in the day these decisions needed approval from Sony," Sato said. It hasn't yet been decided whether there will be any DLC or expansions-"We first need to achieve a strong main game," Toyama said-but the studio founders seem to enjoy the fact that the choice is now theirs to make. Slitterhead will be third-person, and while it's tricky to parse the response, it sounds like it will be played from multiple perspectives. I want to achieve both action and drama with this game." It conflicts the mind, making the players reluctant to enter certain fights. I wanted a game that could be enjoyed for its action, yet whose concept doesn't solely revolve around killing enemies. From there, I wanted to widen the player base who could access the game, including players who don't usually play horror games. "It spans over multiple genres where horror is expressed. "The game doesn't fully enter the horror genre," Toyama explained. (The responses are in Japanese but the subtitles support multiple languages including Japanese, English, Arabic, Spanish, Portuguese, and Russian.) The session doesn't get into a deep examination of the game, but it does reveal some interesting details, including that Slitterhead isn't actually a straight-up horror game at all. In a new Q&A video, the founders of developer Bokeh Game Studio-Toyama, Slitterhead creator and Bokeh CEO, along with CTO and game director Junya Okura and COO and producer Kazunobu Sato-revealed more about the game. It's being headed up by Silent Hill creator Keiichiro Toyama, but as we noted following its reveal, it looks to be a different sort of experience-bright, loud, and really gory-although the grotesquely terrifying horrors with too many too-sharp limbs are obviously still plentiful. Slitterhead was unveiled at the 2021 Game Awards with what can only be described as one hell of a teaser.
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